Amazon GameLift Servers now enables automatic scaling to and from zero instances, addressing a critical cost optimization challenge for game developers. Previously, developers had to maintain running instances even during periods of low or no activity in order for Fleet autoscaling to remain active. This resulted in unnecessary infrastructure costs during off-peak hours. With automatic scaling to and from zero instances, game developers using Amazon GameLift Servers can optimize their multiplayer gaming infrastructure costs while maintaining responsive performance.
By eliminating charges for unused instances during inactive periods, while automatically scaling up when game sessions are requested, this new capability delivers significant cost savings for game developers. This is particularly valuable for games with distinct peak and off-peak periods, seasonal or event-based games, new game launches with uncertain traffic patterns, and regional games with time-zone specific activity. Additionally, scaling decisions no longer need manual intervention, as Amazon GameLift Servers intelligently adapts to natural gaming activity patterns.
The automatic scaling to zero instances capability is available in all Amazon GameLift Servers supported regions. To learn more about Amazon GameLift Servers automatic scaling capabilities and implementation details, visit the Amazon GameLift Servers documentation.
Categories: general:products/amazon-gamelift,marketing:marchitecture/game-development
Source: Amazon Web Services
Latest Posts
- MC1449976: Power Pages Hotfix 9.8.7.x Blocks Anonymous Web API Wildcard Access for System Tables

- AWS Parallel Computing Service is now in scope for FedRAMP, SOC, ISO, CSA STAR, and PCI

- AWS IAM Identity Center supports one-click multi-Region option for new organization instances

- AWS WAF now supports a Salt Security managed rule group for API and MCP threat detection







