Message ID: MC907538
Microsoft Mesh app users on Meta Quest 2, 3, and Pro headsets will be able to use their hands to use the app, move around in event environments, and interact with objects. Motion controllers will continue to be supported, and users can switch between using controllers or their hands while using the app. A tutorial on how to use hand interactions can be found in Menu -> Help -> Hand tutorial in the Quest Mesh app. The tutorial will also play when hand usage is detected for the first time during a meeting or event session in the Mesh app. To use the feature in Mesh, hand tracking on Quest device needs to be turned on via Settings -> Movement settings.
This message is associated with Microsoft 365 Roadmap ID 412360
[When this will happen:]
General Availability (Worldwide): We will begin rolling out early November 2024 and expect to complete by late November 2024.
[How this will affect your organization:]
Microsoft Mesh app users on Quest VR headsets can choose to use their hands instead of controllers, and their experience can feel more natural and expressive.
[What you need to do to prepare:]
Organizers of Mesh events can update directions for events to include info that users on Quest can choose to use their hands instead of controllers.
Source: Microsoft
**Microsoft Mesh App on Meta Quest Headsets Supports Hand Interactions**
Hold onto your virtual hats, folks! Microsoft Mesh is taking a giant leap into the future with its latest update for Meta Quest headsets. Starting in November 2024, users of the Quest 2, 3, and Pro headsets will be able to wave goodbye to their motion controllers (at least temporarily) and say hello to hand interactions. Yes, you read that right—your hands are now the ultimate controllers in the Mesh app!
So, what does this mean for admins and users? Well, for starters, it means a whole new level of immersion and natural interaction. Imagine being able to navigate through virtual event environments and interact with objects just by using your hands. It’s like something straight out of a sci-fi movie, but it’s happening right here, right now.
For users, this update is a game-changer. No more fumbling with controllers or worrying about running out of battery mid-meeting. Your hands are always with you (we hope), and now they can do all the heavy lifting in the virtual world. Plus, switching between hand interactions and motion controllers is a breeze, so you can choose whichever method suits you best at any given moment. It’s like having the best of both worlds!
Admins, on the other hand (pun intended), have a bit of homework to do. You’ll need to update your event directions to let users know they can now use their hands instead of controllers. But don’t worry, it’s a small price to pay for such a cool feature. And to make things even easier, there’s a handy tutorial available in the Quest Mesh app under Menu -> Help -> Hand tutorial. This tutorial will also automatically play the first time hand usage is detected during a meeting or event session, so users will be up to speed in no time.
Now, let’s talk about the impact. This update is set to make virtual meetings and events feel more natural and expressive. Imagine being able to gesture, point, and interact with objects just like you would in the real world. It’s a whole new level of engagement and interactivity that can make virtual experiences feel more personal and connected.
So, what do you think? Are you excited to try out hand interactions in the Mesh app? Do you think this will revolutionize the way we interact in virtual environments? Share your thoughts in the comments below! Let’s get the conversation started and see how this update will shape the future of virtual interactions.